Apex Legends patch notes.

Terrified

Moderator
Staff member
Messages
20
Reaction score
18
I know some of us have been playing apex a bunch. From what I've been hearing and seeing so far, everyone pretty much has the same issues. With their first patch that's coming out, the biggest issues everyone is having are being attended to and fixed. Im gonna post the patch notes and attach a link to the page I got them from. Im excited so far with with the game. It seems they're actually listening to their community and taking things seriously.

—Respawn
"Our goal is to make less frequent, better tested, higher impact changes, so it minimizes the effects on your time spent mastering a particular mechanic, weapon, character, etc.," writes the update, which was co-authored by four Respawn developers. "You shouldn't have to read our patch notes every few days just to keep up with how characters and weapons now work … We know y'all are putting a ton of time into the game and mastering every nuance (like Wraith portalling people off cliffs for the final kill lolz)."




The studio also shared a key detail around how it thinks about weapon balance. Respawn's goal isn't to make every gun equally viable ("We love y’all’s ‘Bique memes, so we’re hesitant to lose that,") but to deliberately build power differences between the game's weapons in order to create meaningful, fun discrepancies. "Our goal is to have a power curve of weapons," writes Respawn. "'Power curve' just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d [purple tier, level three] with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same."

Everything Apex

Apex Legends tier list
Apex Legends guns: the best weapons
Apex Legends map
How to land fast in Apex Legends
Apex Legends review
In the four weeks following Apex's sudden release, hitboxes have been one of the most-discussed issues. On this topic, Respawn clarified its philosophy while shedding light on the tweaks it plans to make. "For character balance, we look at a combination of things: pick rate, win rate, and character v. character matchup win rate among other metrics, and, of course, player feedback. The results between the five small and medium rig characters have been positive—they are all in a safe band of relatively equal power. Our large rig characters, however, are underpowered and their natural size appears to be a large contributor, writes Respawn."

Respawn says it intends to "reduce" and "optimize" the hitbox size of the three largest characters—Pathfinder, Gibraltar, and Caustic—with the Apex Legends Season 1 patch. "If these changes are insufficient to bring these characters in line, we’re also considering a range of other changes such as natural damage reduction as well as individual kit power tweaks. Because many of these changes are significant, we want to make sure they are heavily tested before they go live, in the event they are necessary."
Finally, Respawn acknowledged the chorus of pleas anticipating Apex Legends Season 1 and its still-unofficial whereabouts. "We know you folks are fired up for info on Season 1 and Battle Pass," wrote Jay Frechette, Respawn community manager. "We still have work to do to get everything ready for prime time and won’t be talking about it yet. There are a lot of moving parts and coordination that go into big announcements and launches like this so please be patient. I know the wait sucks but it’s coming and ask that you all please be patient with us."
Apex Legends patch notes
Wingman
  • Rate of fire reduced from 3.1 -> 2.6
  • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
  • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
Peacekeeper

  • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
  • Level 1 mitigation 10% -> 7.5%
  • Level 2 mitigation 20% -> 13%
  • Level 3 mitigation 25% -> 16%
  • Wingman and Peacekeeper availability has been reduced in all zone tiers.
  • Increased availability of energy weapons & ammo in all zone tiers.
Additional patch notes
  • Caustic occasionally causing disconnects while throwing his Ultimate.
  • Pathfinder occasionally causing disconnects when activating a Survey Beacon.
  • Players occasionally causing disconnects when removing an attachment.
  • Gibraltar occasionally causing disconnects when pulling up his Gun Shield.
  • Players occasionally causing disconnects when entering Spectate Mode.
COMING IN SEASON 1
Major balance changes

  • Hit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar
  • We’re better sizing hitboxes to character gear & model
  • Since these adjustments have a MAJOR impact on the game, we want to make sure there aren't any major bugs, so we didn’t want to rush them out
  • If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1
Minor balance changes
Caustic
  • Traps - Reduced cooldown to 25 seconds from 30 seconds
  • Traps - Increased radius and proximity radius by about 10%
  • Traps - Removed a 1 second delay on the smoke dealing damage to players
Pathfinder
  • Insider Knowledge - Increased the number of beacons in the world to 12 from 10
Lifeline
  • Care Package - Removed slight chance that level 4 armor and helmets will drop
Wraith
  • Into The Void - Cooldown increased from 20 -> 25 seconds
Bangalore
  • Double Time - Reduced move speed bonus to 30% from 40%

Source: https://www.pcgamer.com/apex-legends-update/
 
Top